The Evil D-Pad is Among Us!
Evil Controllers has created the optimum D-Pad for general and accessible gaming. With the creation of separate buttons for point-to-point contact instead of a connected axis D-Pad, Evil Controllers has designed a product to maximize accuracy, shave seconds off time–sensitive objectives, and all around enhance the gaming experience.
On top of it, the Evil Controllers D-Pad is the first innovation of this kind to release, available no later than right now. Already out and with the best advancements, there is no reason not to check it out!
The new controller will optimize consistency with four separated directional buttons. A player can hit one button for a single direction, and two for a diagonal input.
This makes it easier to accurately go the correct direction, contrary to the original controller or even an update that merely raises the D-pad. Point to point contact will drastically improve game play in titles such as Gears of War, Left 4 Dead, Modern Warfare 2, any and all shooters on the 360, and especially fighting games.
Accessible gaming will no longer face all of the random elements impacting those with disabilities. Even functionality with features like Netflix will improve. Furthermore, the cosmetic value alone can stand out as something great to show off to friends!
With Kinect increasing the life span of the 360 platform, gamers are ready and in need of a more dependable controller. The Evil D-Pad is about zero accidents, zero mistakes.
In truth, the D-pad on the Xbox 360 controller has been problematic since – well since conception. To help understand how brilliant the Evil solution to the D-Pad problem is, it helps to know how the D-Pad operates. Under the circular D-Pad there are four buttons; one each for up, down, left and right. The diagonals on the D-Pad are not individual buttons but rely on pressing a combination of buttons.
So when the D-Pad is pushed to go diagonally up and to the right – both the up button and the right button get pushed. And while it’s easy to blame Microsoft for everything from D-Pad shortcomings to Global Warming, this solution has been around as long as video games – including the first keyboard games and even the original Atari joystick.
What the Evil D-Pad does is take the old D-Pad out of your way and replace it with the four buttons that get actuated under the D-Pad. This is what we math-geeks would call an “elegant” solution. Brilliant, beautifully simple and deadly effective. The four buttons are spaced exactly like the A, B, X and Y buttons and are the same size.
Want that diagonal on the D-Pad? Just straddle the two buttons and press. Complete control. To see how easy it really is, just try straddling the A and B buttons with your thumb and press them both. Being able to feel both buttons completely eliminates the guess work introduced by having a wobbly circular pad mounted over the buttons.
The addition of the Evil Sticks that replace the standard joystick caps could easily be overlooked – mainly because they blend into the controller so well, and are of such high quality, that they appear to be stock – they look more “stock” that the original sticks – but they are far different to the touch. The tops are not concave like the stock caps.
Instead they have a gently textured dome and the height is slightly lower. They make the joysticks feel more responsive. I could go into the math explaining the shorter arc (representing the range of motion) that is the result of moving the said arc slightly closer to the center point by reducing the radius. Instead, let’s just say it’s Evil and that you get quicker response with less thumb movement.