
Mortal Kombat II
(Karl Urban · Johnny Cage · Indy Urban · Adeline Rudolph · Kitana · Sophia Xu · Jessica McNamee, et al / R / 1hr 56mins / New Line Cinema)
Overview: From New Line Cinema comes the latest high-stakes installment in the blockbuster video game franchise in all its brutal glory, Mortal Kombat II. This time, the fan favorite champions - now joined by Johnny Cage himself - are pitted against one another in the ultimate, no-holds barred, gory battle to defeat the dark rule of Shao Kahn that threatens the very existence of the Earthrealm and its defenders.
Verdict: Once the runt of movie genres, video game movies are in vogue after the success of the Minecraft, Sonic, and Mario Bros franchises. As such, 2021’s alright-I-guess adaptation of Mortal Kombat hopes to ride that wave of popularity with a sequel, starring The Boys’ Karl Urban.
He plays Johnny Cage, a faded action star who is unwittingly selected as Earth’s new champion in Mortal Kombat, a tournament to defend Earth from the evil clutches of the Outworld dimension.
Feeling like a soft reboot, not least because the characters from the original movie are treated almost like a convenience, this follow-up eschews the sincerity of its predecessor in favor of something bloodier, and funnier. Most of the laughs come from Urban, playing a man saving the world with sheer bluster and action hero catchphrases, making the movie a lot more self-aware, and all the more enjoyable.
It’s likely to be overshadowed by the forthcoming Street Fighter adaptation, but Mortal Kombat II will satisfy die-hard action fans and those who like something that doesn’t require too much brain power. [V.L.]
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Hokum
(Adam Scott, Austin Amelio, Ezra Carlisle, et al / R / 1hr 56mins / Black Bear Pictures)
Overview: When novelist Ohm Bauman retreats to a remote inn to scatter his parents’ ashes, he’s consumed by tales of a witch that haunts the honeymoon suite. Soon, disturbing visions and a shocking disappearance force him to confront dark corners of his past.
Verdict: For those of you already familiar with Damian McCarthy’s work, the Irish filmmaker has spent the past few years turning cramped Irish spaces into elaborate, nerve-racking machines for dread. His 2020 debut, Caveat, trapped us inside a decaying rural house with a chained protagonist and a grotesque toy rabbit, while 2024’s Oddity transformed an isolated farmhouse into a relay system for jump scares built from negative space and the sound of somebody knocking at the wrong moment. His latest, Hokum, pushes that approach into a larger setting without sacrificing the intimate unpleasantness that makes his work so effective.
The film takes place almost entirely inside the Bilberry Woods Hotel, a fading property buried in the Irish countryside where the final few guests arrive for a Halloween celebration. At the same time, staff members quietly prepare to shut the building down for winter. Into this atmosphere walks Ohm Bauman, played by Adam Scott, an American novelist carrying two urns containing his parents’ ashes and a personality abrasive enough to make even the resident ghouls feel hospitable.
McCarthy introduces Ohm through his work. The opening sequence shows him writing the conclusion to a historical adventure novel about a conquistador stranded in the desert with a dying child, and the scene initially appears disconnected from the main story until the camera pulls back to reveal that the entire episode exists inside Ohm’s manuscript.
This intro establishes the emotional logic driving the film. Ohm writes stories where people wander toward death because he has spent most of his adult life emotionally entombed inside the loss of his parents, who died shortly after honeymooning at the same Irish hotel he now visits. McCarthy avoids turning this into a tidy psychological diagnosis and attempts to reveal the damage through behavior — Ohm humiliates a bellhop named Alby by heating a spoon over an open flame and pressing it against the young man’s hand after Alby asks him to read an aspiring manuscript.
That ugliness becomes central to Scott’s performance. Hokum strips away the comic cushioning that often softens his cynicism, especially in his recent Severance escapades. Scott keeps Ohm emotionally rigid even as the character begins to unravel inside the hotel’s sealed honeymoon suite, and the refusal to chase sympathy lends the film a sourness that works in its favor. When Ohm eventually risks himself to search for the hotel bartender Fiona, the motivation grows from guilt and loneliness over his botched suicide attempt. Fiona disappears after warning him about the suite’s resident witch, a local legend the hotel staff accepts with weary practicality, and her absence pushes Ohm deeper into the building’s sinister secrets.
Cinematographer Colm Hogan lights the hotel with weak lamps, muddy greens, and heavy shadows that preserve spatial clarity even when characters crawl through near-total darkness. Production designer Til Frohlich fills the honeymoon suite with damp wallpaper, antique furniture, and cramped architectural dead ends that make it feel physically hostile before anything malicious even appears. McCarthy then uses sound with vicious precision, as ringing bells ring, creaking floorboards, and a mutated, uncanny-valley children’s TV program begin flooding the ominous silence.
The film loses some momentum once McCarthy begins unpacking the mystery behind Fiona’s disappearance and the crimes attached to the hotel’s past. Several supporting characters remain thinly drawn, particularly the hotel management, and the screenplay occasionally mistakes withholding information for complexity. The final stretch also leans too heavily on explanatory reveals and heightened confrontations, with the climactic encounter involving the witch pushing the film toward bluntness when the earlier sections had earned their power through suggestion alone.
Even so, Hokum succeeds because McCarthy understands the mechanical pleasures of horror filmmaking at a level many contemporary prestige directors seem embarrassed by. Though the scares land with diminishing returns this time, McCarthy still stages them with the acute understanding of just how long we will stare into a dark hallway before resenting ourselves for it. His folklore imagery still carries the grubby charm of an R.L. Stine paperback pulled from a damp school library shelf, which gives the film a pulpy nastiness that suits it well. McCarthy never fully organizes many of these elements into a clean mythology. What he does create is a horror film with texture and personality, even if it barely holds up against the mastery of its predecessors. [A.P.C.]
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Backrooms
(Chiwetel Ejiofor · Renate Reinsve · Mark Duplass, et al / R / 1hr 50mins / A24)
Overview: After a therapist’s patient disappears into a dimension beyond reality, she must venture into the unknown to save him.
Verdict: It doesn’t take a genius to understand why, in a world beset upon by capitalism and existential unease, narratives of urban liminal spaces have taken the internet by storm. Online communities are full of collective creepypasta or viral galleries of urban exploration, priming the pump for some visionary young filmmaker to come along and cash in onscreen. And while the jury might still be out on director Kane Parsons being a visionary, the media surrounding his debut feature Backrooms certainly confirms that he’s young – and about to cash in.
But is Backrooms the kind of generational shift reserved for titles like The Blair Witch Project? Or is Parsons stuffing two pounds of substance into a ten-pound bag? While there’s a lot to like about his liminal horror debut, ultimately, Backrooms is an exercise in diminishing returns – not unlike the eerie spaces he helped craft onscreen.
Even since his wife left him, Clark (Chiwetel Ejiofor) is in search of his reason for being. It’s not his furniture store; despite repeated attempts to promote his closeout sales to the broader San Jose community, Clark is left in an enormous warehouse with plenty of inventory and not a customer to show for it. So when Clark tries to investigate the source of a broken fuse box, he is shocked to find himself in a seemingly infinite office building located beneath his store.
At first, Clark is skeptical. But the more he explores (and maps) the boundaries of the back rooms, the more he comes to believe it is a twisted variation on our real-world buildings. This is also what he tries to explain to Dr. Kline (Renate Reinsve), the pseudo-celebrity therapist who guides him through his own divorce. When Dr. Kline decides to check on Clark’s delusions for herself, she soon comes to realize that his frantic stories of enormous rooms and melted furniture are nowhere as fantastical as they seem.
You don’t have to look very hard to see the big ideas that Parsons and screenwriter Will Soodik have in mind for Clark. When confronted with a funhouse mirror version of his own life, Clark chooses the comfort of artifice and the grotesque rather than change (as the saying goes, men would rather explore unknown time-space than go to therapy). Thematically, that’s red meat for anyone who feels like we live in an alienated world. But as Clark himself says, the devil is in the details, and Parsons seems uncertain of how to let those big ideas really sink in. Ejiofor, one of the great actors of his generation, is left to swing wildly between fear and rage with nothing more than cursory gestures towards an inner life.
The same can be said for Dr. Kline, whose own trauma – a childhood spent trapped in the shadow of an agoraphobic mother – is also meant to color the connection between space and memory. Reinsve is never given enough emotional scaffolding to create something narratively load-bearing. She wanders through her life, vaguely unsettled, and takes it upon herself to rescue Clark without the film ever really developing their relationship. When the film eventually trades in its brand of urban exploration for indie horror game mechanics, Reinsve proves herself a kind of capable, cosmic final girl, but by then the movie has revealed its cards – and shown us that most of the ones we were counting on are blank.
How much mileage can you squeeze out of a film’s staging? That’s the good news: when your sets are this good, you can skate along a lot longer than you might think. Parsons may be the one getting the industry writeups, but the true breakout star of Backrooms has to be production designer Danny Vermette, who blends faded ‘80s office space with Cubist absurdity. The film lives and dies by the slow rippling of stylization found on the other side, where rooms and characters become more abstracted the farther removed we are from the real world. It’s not enough to make us care about the characters, but Backrooms does evoke experiential set design from productions like Meow Wolf or Sleep No More. That’s undeniably cool.
Still. One can’t help but wish Parsons had been willing to embrace his film’s own untapped potential. No 20-year-old director would look down their nose at a Christopher Nolan comparison, but Backrooms feels like a halfhearted attempt at Lynchian cinema in much the same way that Nolan’s Inception traded the absurdity of dreams for superhero-adjacent game mechanics. No matter how good your set might be, you can only showcase an array of images so often before your audience gets immune to their impact. Without the beating heart of a weirdo to drive it, the twisted milieu of Backrooms eventually gives way to diminishing returns.
There’s no denying that the film’s early commercial and critical response makes Backrooms an unmitigated success, and Parsons has – barring some kind of personal disaster – cemented himself as one of Hollywood youngest and brightest stars. The fact that his debut feature is more an exercise in aesthetics than a grappling with the human condition certainly doesn’t take away from that. Backrooms may ring hollow for all the wrong reasons, but its emptiness is subjective – those who project their own disillusionment on Parsons’s hallways and corridors may be more than willing to meet the director halfway. Just make sure you tether yourself to something resembling emotions, because Backrooms itself proves how easy it is to get lost when trying to do something singular. [M.M.]
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Supergirl
(Milly Alcock, David Corenswet, Eve Ridley, Matthias Schoenaerts, et al / PG-13 / 1hr 48 mins / Warner Bros.)
Overview: When an unexpected and ruthless adversary strikes too close to home, Kara Zor-El, aka Supergirl, reluctantly joins forces with an unlikely companion on an epic, interstellar journey of vengeance and justice.
Verdict: There’s sure to be a lot of chatter about director Craig Gillespie‘s “Supergirl,” which isn’t just another bright, hopeful superhero adventure. This darker, character-driven story is about grief, trauma, and what happens when someone who’s already lost everything is pushed to the edge.
After a ruthless enemy strikes close to home, Kara (Milly Alcock) sets out on an interstellar quest for justice alongside an unlikely companion Ruthye (Eve Ridley). It’s a mission of journey of vengeance and justice led by two strong female characters. Her determination to save her dying best fur buddy Krypto gives her a strong (and understandable) reason to track down the evil villain Krem (Matthias Schoenaerts), and the film treats that motivation with complete sincerity. You just don’t come between a woman and her dog! The chemistry between Alcock and Ridley feels effortless, which grounds the cosmic adventure in a believable relationship that feels different from other big summer superhero movies.
Unlike Superman (David Corenswet), who grew up surrounded by love and security on Earth, Kara witnessed Krypton’s destruction firsthand. The film explores the psychological toll of surviving that kind of loss, revealing that her hardened exterior is less about toughness than survival. Grief, survivor’s guilt, and the temptation to answer violence with more violence all shape her journey, but the story never loses sight of the person beneath the cape.
Complicated, wounded, and determined, Supergirl isn’t trying to be Superman. She isn’t an idealized version of a superhero, and the film never asks her to be. She doesn’t exist to fulfill anyone’s fantasy or make herself smaller to put others at ease. She’s impulsive, stubborn, and often abrasive, yet she’s also compassionate and driven by an unwavering moral center. One line captures the character perfectly: “You’re not always nice, but you’re kind. You’re not always perfect, but you’re good.” It’s a simple distinction, but an unusually thoughtful way to define a hero.
Alcock is really, really terrific as Supergirl. She gives the character a rough edge that makes her feel like a real person instead of a polished superhero. Her Kara is angry, vulnerable, stubborn, and scarred by everything she’s endured, and Alcock never softens those flaws to make her more conventionally likable. One scene in particular featuring a silent scream in the vacuum of space perfectly sums up the themes of the movie. It communicates everything without a word, and I suspect many women will recognize that feeling because sometimes there’s nothing left to do but scream into the void.
The film isn’t without its problems, and the main one is the screenplay. Some plot points could have used another pass, and a few story elements feel sorely underdeveloped. Plenty of beloved superhero movies have uneven scripts, but the difference here is that the characters feel fully realized. It’s not all that easy to forgive the rough spots, but it’s also not all that hard to look the other way.
Much like the script, the film itself looks muddled and dark, and its battered alien worlds feel grimy and lived in rather than sleek and artificial. I suppose that’s appropriate when trying to reinforce the idea that these are interstellar societies shaped by corruption, cruelty, and indifference from those in power, but it’s not all that fun to watch a movie when the main color palate is brown and tan. Most of the visual effects are well done at least, especially the flight scenes. My one exception is Krypto, whose CGI appearance occasionally pulled me out of the movie because it never looked as convincing as everything else. It would be impossible to use a real animal actor though, and that little white furball certainly is cute.
In the end, I guess you could say that I mostly appreciated what the film refuses to do. It isn’t built around a romance, nor is Kara’s story defined by proving herself to a man. Instead, it’s about a woman carrying unimaginable loss, making impossible choices, and helping others because it’s the right thing to do. “Supergirl” is a film about women helping other women, working together to find their individual peace, and I liked that a lot. [L.M.]
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Toy Story 5
(Tom Hanks, Tim Allen, Joan Cusack, Greta Lee, Conan O’Brien, Craig Robinson, Shelby Rabara, et al / PG / 1hr 42 mins / Walt Disney Studios)
Overview: The toys are back in Disney and Pixar’s Toy Story 5, and this time it’s Toy meets Tech. Woody (voice of Tom Hanks), Buzz Lightyear (voice of Tim Allen), Jessie (voice of Joan Cusack) and the rest of the gang’s jobs are challenged when they come face-to-face with Lilypad (voice of Greta Lee), a brand-new tablet device that arrives with her own disruptive ideas about what is best for their kid, Bonnie. Will playtime ever be the same?
Verdict: Directed by Andrew Stanton and Kenna Harris, Toy Story 5 follows Woody (Tom Hanks), Buzz (Tim Allen), and the rest of the gang as they attempt to stave off obsolescence in the face of encroaching technology.
Filmmakers Stanton and Harris, armed with their own screenplay, deliver a slightly erratic yet completely satisfying sequel that boasts its fair share of engrossing, thrilling digressions and set-pieces, and it’s clear, too, that the movie benefits substantially from its recurring emphasis on the emotionally-devastating exploits of Scarlett Spears’ Bonnie – with the impact of Bonnie’s various scenes lending the picture a palpably grounded feel that proves impossible to resist.
And while the film admittedly feels just a little long at 102 minutes (i.e. there are, unfortunately, a handful of regrettable lulls throughout), Toy Story 5, which boasts several laugh-out-loud funny characters and interactions (like virtually everything involving Conan O’Brien’s Smarty Pants is terrific and hilarious), ultimately comes off as a first-class entry within a remarkable consistent animated franchise – which is no small feat, certainly, given the superlative bent of the series’ first three entries. [D.N.]
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