Title - 'ABZÛ - Original Game Soundtrack'
Artist - Austin Wintory
Varese Sarabande have just released the incredible ABZÛ – Original Game Soundtrack on CD this past October 21st, 2016. The album features the original music composed by Austin Wintory (JOURNEY, ASSASSIN’S CREED SYNDICATE, GRACE) and is the glorious soundtrack to the best-selling video game of the same name. Currently a Top 10 seller on Steam and Son;y Playstation online store), the Grammy nominated composer is at his finest here.
For those not in the know, 'ABZÛ' is an epic descent into the depths of the sea, where players will explore beautifully rendered ocean environments with fluid swimming controls. The experience draws inspiration from the deep innate narrative that we all carry within our subconscious: the story of ABZÛ is a universal myth that resonates across cultures. The name references a concept from the oldest mythologies; it is the combination of the two ancient words AB, meaning ocean, and ZÛ, meaning to know. ABZÛ is the ocean of wisdom.
1. 'To Know, Water'
2. 'Heaven Was Not Named'
3. 'Seriola Lalandi'
4. 'And The Earth Did Not Yet Bear A Name'
5. 'Delphinus Delphis'
6. 'No Field Was Formed'
7. 'Caranx Ignobilis'
8. 'Myliobatis Aquila'
9. 'No Destinies Ordained'
10. 'Balaenoptera Musculus'
12. 'Chaos, The Mother'
13. 'Arandaspis Prionotolepis'
14. 'Elasmosaurus Platyurus'
15. 'Ichthyosaurus Communis'
16. 'Osteoglossum Bicirrhosum'
17. 'Their Waters Were Mingled Together'
18. 'Then Were Created The Gods In The Midst Of Heaven'
“Matt Nava showed me some concept art he’d been making for a new game he was dreaming up: gorgeous underwater landscapes that straddled the line between being realism and fantasy. Not long after, the studio Giant Squid was founded and he invited me to join him in the creation of ABZÛ,” said Austin Wintory.
“The overall progression was not unlike our prior collaboration on JOURNEY. I started with theme “To Know, Water” very early in the process and then spent the next 3 years developing that material in tandem with the game. Both game and music went through many iterations and conceptual shapes before arriving in what you hear and see now. The resulting score is one I can definitely say pushed me into territory I’d never been.”